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Old 10-02-08, 02:01 PM   #1
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Join Date: Oct 2008
Posts: 17
Default Depth peeling, multisample buffer, 177.78


The depth peeling algorithm in VTK does not work on an nVidia Quadro FX 3600M (512MB) (driver 177.78) when a multisample buffer is used. It works fine if the framebuffer
is not initialized with a multisample buffer. Same problem with an nVidia GeForce 8800 GTX (768MB) (driver 173.14.12).

It works fine on an nVidia GeForce 6800 256MB (driver 192.12) with or without a multisample buffer.

Note that the algorithm takes care of disabling multisampling rasterization with glDisable(GL_MULTISAMPLE).

A detail bug description is in:


Uncompress the archive with:

$ tar xjvf bug_vtk_depth_peeling_quadrofx3600m.tar.bz2


Best Regards.

François Bertel, PhD | Kitware Inc. Suite 204
1 (518) 371 3971 x113 | 28 Corporate Drive
| Clifton Park NY 12065, USA
Attached Files
File Type: bz2 bug_vtk_depth_peeling_quadrofx3600m.tar.bz2 (101.9 KB, 167 views)
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