View Single Post
Old 08-23-03, 12:52 PM   #3
digitalwanderer
 
digitalwanderer's Avatar
 
Join Date: Jul 2002
Location: Highland, IN USA
Posts: 4,944
Default Mine?

Elite Bastards started posting benchy numbers yesterday, but mine looked something like this:

Mine at default:

X2 - The Threat

Executeable compiled Tue Aug 19 15:38:13 2003

Video Settings during test:
Screen Resolution: 1024*768*32
Bumpmapping: On
Realtime Shadows: On

System specific video settings:
Adapter name: RADEON 9700 PRO (Omega 2.6.16) [RADEON 9700 PRO (Omega 2.6.16)]
Vertex Shader: Hardware, version 1
Hardware T&L: Yes
Fog capabilities: W-fog Z-fog RangeFog Table(Pixel)Fog VertexFog

System specific audio settings:
SecondarySampleRate (Min/Max): 4000/50400
PrimaryBuffers: 1
MaxHwMixingBuffers (Static/Stream/All): 0/48/48
FreeHwMixingBuffers (Static/Stream/All): 0/46/46
MaxHw3DBuffers (Static/Stream/All): 48/48/48
FreeHw3DBuffers (Static/Stream/All): 8/8/8
HwMemBytes (Free/Total/MaxContigFree): 0/0/0
UnlockTransferRateHwBuffers: 0
PlayCpuOverheadSwBuffers: 0
Flags: CONTINUOUSRATE PRIMARY16BIT PRIMARY8BIT PRIMARYMOMO PRIMARYSTEREO SECONDARY16BIT SECONDARY8BIT SECONDARYMONO SECONDARYSTEREO

Framerates
Scene 00 198.641 fps
Scene 01 56.760 fps
Scene 02 56.170 fps
Scene 03 31.728 fps
Scene 04 28.596 fps
Scene 05 24.084 fps
Scene 06 14.211 fps
Scene 07 32.885 fps
Scene 08 63.993 fps
Scene 09 44.934 fps
Scene 10 36.254 fps
Scene 11 36.562 fps
Scene 12 30.099 fps
Scene 13 30.746 fps
Scene 14 46.591 fps
Scene 15 42.037 fps
Scene 16 31.744 fps
Scene 17 52.800 fps
Scene 18 46.761 fps
Scene 19 13.670 fps
Scene 20 29.055 fps
Scene 21 37.573 fps
Scene 22 27.788 fps
Scene 23 49.736 fps
Scene 24 44.721 fps

Overall average framerate: 44.326 fps

The real-time shadows KILLS the performance on this engine.
__________________
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at."
-R.Huddy[/I] [/SIZE]
digitalwanderer is offline   Reply With Quote