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Old 10-13-08, 04:59 PM   #2
NVIDIA Corporation
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Join Date: Mar 2005
Posts: 2,487
Default Re: Bug in 177.80 with glCopyTexSubImage2D, glGetTexImage, glReadPixels

Thanks for reporting this. I reproduced the depth portion of the problem and filed a bug. However, I'm not seeing the color values read incorrectly. Can you clarify exactly what you mean by "sometimes"? Note that if the unified back buffer is enabled, your application cannot draw to pixels in the back buffer (or the depth buffer) that are covered by another window.
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