Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/
Calling "2x" AA rotated grid is kinda pointless IMO. While technically it is inverted at an angle. It has to be or it wouldnt effect edges on a verticle or horizontal angle at all if it was just a static 1x2 ir 2x1 pattern. Quincunx is just 2x merged with nearby pixels. ((which was very aggressive and blurred the screen significantly due to the sharing of neighboring pixels within a box pattern. Its a technique similar ((Though not identical)) to the way ATI does is tent filters.
__________________
|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080
|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI
Nzone
SLI Forum Administrator
NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. However, the opinions expressed are solely those of the members
|