Re: Why did NVIDIA skip the revision of Direct X 10.01 on their 9800 GTX/GX2/GTX 260/
Calling "2x" AA rotated grid is kinda pointless IMO. While technically it is inverted at an angle. It has to be or it wouldnt effect edges on a verticle or horizontal angle at all if it was just a static 1x2 ir 2x1 pattern. Quincunx is just 2x merged with nearby pixels. ((which was very aggressive and blurred the screen significantly due to the sharing of neighboring pixels within a box pattern. Its a technique similar ((Though not identical)) to the way ATI does is tent filters.
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