Hey mark
Looking good,seems that ATI must handle the sun spec a little diffrently than NV as the above FSWC setting managed to blance the glare for me,i'll have a play when i get chance & see if i can bring the glare down in the texture map but as the waves are packed so close together as they get mipmaped they tend to blend together and create a higher glare

FSWC+ is going to bring speed and scaling to water normals so once thats out i can have a look at making some 1024x sets that dont get scaled so high so we can have detail without massive 4096x4096 texture sets!
Time for coffee
Laters
steve