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Old 10-19-08, 05:35 PM   #1924
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Join Date: Sep 2004
Posts: 752
Default Re: Flight Simulator X Full Version Feedback Thread

Hey mark

Looking good,seems that ATI must handle the sun spec a little diffrently than NV as the above FSWC setting managed to blance the glare for me,i'll have a play when i get chance & see if i can bring the glare down in the texture map but as the waves are packed so close together as they get mipmaped they tend to blend together and create a higher glare FSWC+ is going to bring speed and scaling to water normals so once thats out i can have a look at making some 1024x sets that dont get scaled so high so we can have detail without massive 4096x4096 texture sets!

Time for coffee

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