Originally Posted by nekrosoft13
planning to implement it in your BloodRayne 2 patch?
In the benchmark part only.
In the game, i see 2 problems:
1) I dunno if Direct3D 8 will work with CUDA.
2) The game is bounded by the gfx card power (& i do not like to lose frame rate).
Originally Posted by jcrox
If anyone does get it up and running please, do tell how you did so... I really want to try it out soon
Once you install VS 2005 & the CUDA SDK, check the 'nvidia cuda sdk\projects\template' folder. It's the most simple project. It works in VS 2005.
My problem is that i already have a full working solution, and i want to add CUDA support to it, and it's a VS 2008 project.