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Old 12-02-08, 08:37 AM   #21
Jonelo
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Join Date: Mar 2006
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Default Re: GTA IV PC Official Thread

From Ve3d

Quote:
Just got done installing Grand Theft Auto IV PC following a 13.8GB .zip download, a twelve-minute extraction process and a twenty-minute 14.9GB installation. Installation would have been far speedier were it not for the file corruption caused by WinRAR. Turns out, you see, that Direct2Drive hold onto this ridiculous notion of using WinZip. Failing to follow their demands (hidden in support pages), causes one or more files to be corrupted, at which time I was required to download WinZip, re-extract the necessary file, and continue installation. Once the main files are installed you're unable to opt out of Virtual Studio installs and all kinds of other crap (I'm a good boy, I keep my software up-to-date at all times).

With the installation complete, I was directed to Rockstar's Social Club to tie my account to my Games For Windows info. With that done, I was allowed to boot up the actual tray app. This uses around 60MB of RAM at load, and 1-3% CPU on a Quad Core Q6600 clocked to 3GHz. Sending the app to the tray pushes RAM to 8-12MB (it bounces around randomly) and stops the CPU usage, though it does occasionally use a burst of processor power every so often.

Inside the app, required to play GTA4 MP, there are basic pictures linked to Rockstar's Social Club, Social TV site, and the game itself. A news page notes that a Games For Windows update (22MB) is required and that it should be performed outside of the game. Turns out this is the update installed several weeks ago by Fallout 3.

With all hoops jumped, I was finally ready to play! Oh, perhaps not. Activation is required, though this is a painless key entry, done entirely over the net. Yes, now, finally, I can play!

Right, it loads fine, but I can't set texture quality to maximum because the game is mis-reporting the amount of memory on my GeForce 9800 GTX+. Render Quality is on Highest, but no combination of slider tweaking or option gimping enables High Resolution Textures. Running a benchmark, built in to the Graphics menu, returns the following results:

CPU Usage: 32%
System memory usage: 56%
Video memory usage: 59%

What gives? Do I have to suffer with the Xbox 360 textures until a patch? Shame on you, Rockstar. Ah, a Command Line to set textures to maximum! Hmm, that resets all my options to minimum - I do love PC gaming so very much. What's this, another problem? Yes! I can't use Rockstar Social Club TV (the snazzy video editor) because I have Flash 10 and not Flash 9, even though a competently developed application should support Flash 10 automatically, as it's the latest, released, stable Flash client, and is also required for professional Flash tools I use daily.

What's that Lassie? You're getting a whiff of Mad Doc Software (Rockstar New England) portolitis?!
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