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Old 01-06-09, 08:21 AM   #6
Tweetie
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Join Date: Nov 2006
Posts: 10
Default Re: Can't enable XGL

The Beta driver did not solve the problem, still have the same libglx error.

xorg.conf
Code:
# nvidia-xconfig: X configuration file generated by nvidia-xconfig
# nvidia-xconfig:  version 1.0  (buildmeister)  Tue Nov  4 17:18:57 PST 2008
# File generated by XFdrake (rev 247269)

Section "ServerLayout"
    Identifier     "Layout0"
    Screen         "screen1" 0 0
    InputDevice    "Keyboard0" "CoreKeyboard"
    InputDevice    "Mouse0" "CorePointer"
EndSection

Section "Files"
    ModulePath      "/usr/lib64/xorg/modules"
    FontPath        "/usr/share/fonts/default/Type1"
EndSection

Section "Module"
    Load           "dbe"
    Load           "v4l"
    Load           "extmod"
    Load           "type1"
    Load           "freetype"
    Load           "glx"
EndSection

Section "InputDevice"
    # generated from default
    Identifier     "Mouse0"
    Driver         "mouse"
    Option         "Protocol" "auto"
    Option         "Device" "/dev/psaux"
    Option         "Emulate3Buttons" "no"
    Option         "ZAxisMapping" "4 5"
EndSection

Section "InputDevice"

    # generated from default
    Identifier     "Keyboard0"
    Driver         "kbd"
    Option         "XkbModel" "pc105"
    Option         "XkbLayout" "gb"
    Option         "XkbOptions" "compose:rwin"
EndSection

Section "Monitor"

    # TV fullscreen mode or DVD fullscreen output.
    # 768x576 @ 79 Hz, 50 kHz hsync
    Identifier     "monitor1"
    VendorName     "Generic"
    ModelName      "Flat Panel 1280x1024"
    HorizSync       31.5 - 90.0
    VertRefresh     60.0
    ModeLine       "768x576" 50.00 768 832 846 1000 576 590 595 630
    ModeLine       "768x576" 63.07 768 800 960 1024 576 578 590 616
EndSection

Section "Device"
    Identifier     "Device0"
    Driver         "nvidia"
    VendorName     "NVIDIA Corporation"
EndSection

Section "Screen"
    Identifier     "screen1"
    Device         "Device0"
    Monitor        "monitor1"
    DefaultDepth    24
    Option         "DPMS"
    Option         "DisableGLXRootClipping" "True"
    Option         "RenderAccel" "True"
    SubSection     "Display"
        Depth       24
        Modes      "nvidia-auto-select"
    EndSubSection
EndSection

Section "Extensions"
    Option         "Composite" "Enable"
EndSection
"glxinfo" command (edited highlights)

Code:
name of display: :0.0     
display: :0  screen: 0    
direct rendering: Yes     
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4              
server glx extensions:                      
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,    
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float                               
client glx vendor string: NVIDIA Corporation                                  
client glx version string: 1.4                                                
client glx extensions:                                                        
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,       
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,        
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGI_swap_control, GLX_ARB_create_context, GLX_NV_float_buffer,        
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,                    
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,                    
    GLX_NV_present_video, GLX_NV_multisample_coverage                         
GLX version: 1.3                                                              
GLX extensions:                                                               
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,            
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,               
    GLX_EXT_texture_from_pixmap, GLX_ARB_create_context, GLX_ARB_multisample, 
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_ARB_get_proc_address     
OpenGL vendor string: NVIDIA Corporation                                      
OpenGL renderer string: GeForce 6200 TurboCache(TM)/PCI/SSE2                  
OpenGL version string: 2.1.2 NVIDIA 180.17                                    
OpenGL extensions:                                                            
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,     
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,                  
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_framebuffer_object, GL_ARB_imaging, GL_ARB_multisample,             
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,   
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,               
    GL_ARB_shader_objects, GL_ARB_shading_language_100,                        
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,                   
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,                           
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,           
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,                         
    GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,                   
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,            
    GL_ATI_draw_buffers, GL_ATI_texture_float, GL_ATI_texture_mirror_once,     
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,              
    GL_EXT_blend_color, GL_EXT_blend_equation_separate,                        
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,    
    GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,  
    GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord,  
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,                   
    GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters,                  
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,                     
    GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color,                             
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,                       
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,            
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,                  
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,                     
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,                
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,  
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,            
    GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip,      
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,  
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,                 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,            
    GL_NV_fragment_program_option, GL_NV_fragment_program2,                    
    GL_NV_framebuffer_multisample_coverage, GL_NV_half_float,                  
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,                   
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,     
    GL_NV_register_combiners2, GL_NV_texgen_reflection,                        
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,                 
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,                      
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,        
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,                            
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,                       
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,   
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
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