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Old 01-08-09, 08:18 PM   #26
FastRedPonyCar
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Location: Montgomery, AL
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Default Re: Very good Crysis Warhead Config!

Meh, didn't do so much for me. It wasn't bad but I still think that after me and Gaco wore out the config options in crysis, my modifications to the XConfig's cfg file based on what me and Gaco found that worked best with Crysis is still the best config I've come across when it comes to best looks and performance.

You'd have to take screenshots of it vs a higher visual content config to tell any difference. Once it hit that point for me, I was sold on the fact that it was good becuase I couldn't tell hardly if any difference visually but the frames were easily 10+ more than normal.

I can live with that.

Put this in an autoexe file and see what you guys who haven't tried it think.

Code:
con_restricted=0
r_displayinfo = 0
r_width = 
r_height = 

;XCFG Package version 1.3
;Very High config
;Compatible with Crysis 1.2
;Created by xGj
-Do not distribute without authors permission-

### Testing vars ###


r_displayinfo=0 -- Set to 1 to show FPS count and other information
con_restricted=0

### Control stock settings ###
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4

### Objects settings ###
ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1

e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 5
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 0.6
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1

 
### Post Processing settings ###

r_ColorGrading = 0
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 0
cl_hitShake = 0
g_Dof_Ironsight = 1

### Shader settings ###

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 2
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1


### Particles settings ###

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1


### Shadow settings ###

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 768
e_shadows_from_terrain_in_all_lods = 0
e_shadows_on_alpha_blended = 1
e_gsm_cache = 0 --Change to 0 if running SLi or CrossFire
e_gsm_lods_num = 5
e_gsm_range = 3

r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0

### Sound settings ###

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1 -- 1 is EAX sound, set to 2 (software) if needed
s_SoundMoodsDSP = 1
s_VariationLimiter = 1

### Water settings ###

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10

### Vegetation settings ###

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 50
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

### Viewdistance settings ###

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1

### Physics ###

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 180
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0


### Lighting & Volumetric settings ###

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 220
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1


### HDR + AO settings ###

r_SSAO = 1
r_SSAO_darkening = 0.3
r_ssao_quality = 1
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2

r_HDRlevel = .6

r_SSAO_blur = 1
r_SSAO_blurrines .8

r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1



### Texture Settings ###

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32


### Various tweaks ###

--- Optimization ---
r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
v_vehicle_quality = 4

--- Game specific ---
g_battleDust_enable = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
i_lighteffects = 1

r_TexturesStreaming = 0
--- Anti Aliasing ---

r_useEdgeAA = 1

--- Enable CrossFire or SLi (dual graphics cards) ---
r_MultiGPU = 2 ---Set to 1 force enable

----- xGj 2008 -----
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