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Old 09-19-02, 09:42 AM   #11
r0gu3
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Join Date: Jul 2002
Location: cleveland ohio
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Well although performance may not be up to par, IF ut2003 didn't use s3tc then it should run on tnts... my point is that its pretty trivial to bypass the libGLcalls to load the compressed texture and simple decompress the s3tc then load the texture. This (i believe) would be in violation of s3's patents on s3tc. But I can't seem to find the patent numbers on s3tc(or dxtc whatever you wanna call it)...

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