Originally Posted by B0ne
Dynamic is pretty much the defining word for what the next TES needs to be like; for instance say my character murders someone on Oblivion, the person dies an life goes on. But in TESV you murder someone and there family should be aware of it and perhaps a few game weeks later, a member of the family has suited up on a quest to avenge their family member.
Pretty rough idea, but you get the picture.
No, that is *precisely* what I'm referring to. Less "generic" and "bland", and obvioulsy scripted, events.
There have been multiple times when, during combat, I'd accidently strike down a friend. There should be evident "social" repercussions for that.
Far more dynamic interactivity is what is necessary, IMO. A little more "random event generation" thrown in, just like what L4D has only a bit more "extreme", and I'd be satisfied.
Heck, if the graphics remained 100% the same as Oblivion only smoother loading from area to area, and they added everything else we've beed discussing, I'd be happy.