Originally Posted by Buio
DoW II uses squads, single units are only special ones and vehicles. And it is as CoH a low unit tally with a lot of micro. I have not played the beta, but seeing how DoW II skips base building and has low number of units, it might be the most micro RTS of all with each unit control having extreme importance (at least in multiplayer). But as said, I'm guessing a bit as I've not tested myself just from what I read and seen in videos.
The C&C series is totally opposite, where units die quick and base, resources and mass unit production is more important (afaik).
Yea, the way it plays can make a big difference. If there is only a few units that are all different then you'd be able to tell them apart a lot easier. Being able to see the mirco management functions would really help you determine what the unit is useful for. If all you get are move, attack, and defend, you don't really know what they are used for until start shooting and dying.