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Old 09-13-03, 01:47 PM   #45
particleman
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Join Date: Aug 2002
Posts: 370
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It's not a simple case of gamma, since if it was just gamma, the entire scene would be affected, but notice how the background colors are identical. It looks almost like the GFFX is not rendering some of the dynamic lights at all (maybe a case of dynamic range being disabled?). Although it simply looks "different" in a static screenshot, imagine shooting a rocket in a game and expecting a big flash of light from the explosion but not seeing it (in a case like that you would notice a greater difference if you saw it in motion). It looks sort of like disabling dynamic lights in some games.
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