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Old 09-14-03, 07:08 AM   #22
StealthHawk
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Quote:
Originally posted by Toaster
Why use ps2.0 when ps1.x is sufficient for the effect you want??

turning all ps1.x into ps2.0 would be rather pointless, the output would be the same. and you'd still need the ps1.x shaders for the dx8 cards.
The question is, could they have made better effects by using more PS2.0 instead of using PS1.x.

Quote:
besides, the amount of ps2.0 shaders doesn't mean anything, it's how often they get used whats important here.
I have to concede that.
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