Originally posted by John Reynolds
According to that 3DCenter article, max anisotropy of 2 on texture stage 0 regardless of settings in-app or via control panel and even worse 'trilinear' than we've seen in the past. But of course while Nvidia strongly 'suggest' to various websites that these drivers be used, they can always fall back to the old, "Hey, they're betas!".
I can't tell if you're being cynical or sarcastic John...
[SIZE=1][I]"It was very important to us that NVIDIA did not know exactly where to aim. As a result they seem to have over-engineered in some aspects creating a power-hungry monster which is going to be very expensive for them to manufacture. We have a beautifully balanced piece of hardware that beats them on pure performance, cost, scalability, future mobile relevance, etc. That's all because they didn't know what to aim at."