Actually, I think the developers themselves said they were very disapointed with the performence of some of the PS 2.0 effects (not speaking specificly of the FX series), and that in the next patch they would be locking some of them off anyway. It seems REALLY odd that Nvidia would force them not to release a patch which forces LESS PS 2.0 effects, and would therefor increase performance of the FX series. Umm...DUH! Wonder why Nvidia would make them take down the patch...do they not realise it's had a benchmarking mode ever since it was released? Why don't they just make them lock out a few more of the PS 2.0 effects to put them in better light? Seems like removing the patch only makes things worse.
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