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Old 09-17-03, 11:50 AM   #95
Hellbinder's Avatar
Join Date: Nov 2002
Location: CDA
Posts: 1,510

Uh-oh, Hellbinder's posting sense again. OGL support on ATI is lacking at the moment, but that's just because of the relative immaturity of their OGL drivers compared to NVIDIA's. They've been focusing on D3D because yes, that's where the majority of the market is centered.
I am usually talking sence. Its the message people dont like sometimes. Plus i cut the crap and just say it. (Btw I have had the Flu for the last 3-4 days)
Yes and yes. What can be accomplished in 15 lines of DX code can be done in 1/3 of that with OpenGL
This is an argument from the DX6/7 days. It has not been as accurate a point since DX8. Its even less accurate with Dx9.

OpenGL is Good, But it is not a Magic Carpet. OpenGL also lacks the Set Standards that DX9 has. Which is both a Good and VERY BAD thing at the same time. Our famous Ace in the hole Doom-III is a prime example. Where Nvidia gets to run the game at an average of about 1/3 or LESS the Percision of Their ATi Counterparts. The Reduced Quality is being Cleverly *Hidden* by Carmack For the Specific reason that it not make Nvidia hardware look bad. This is another case where Money Talks. Believe it.

In other words the overall Possible Quality that the game could show is being intentionally Crippled by some tricky internal code in order to put the VASTE differences between Rendering Quality paths on an Even playing field. The whole thing is made possible becuase of Proprietary IQ reducing and Shortcut filled Extensions Nvidia coded for their Poorly performing hardware.

Thus it is at the same time A Blessing (For Nvidia users) and a Curse (For everyone else).
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