Nutty, what version of OpenGL added PS/VS shaders? Which one added the fragment branching, or is that NVidia specific?
I can coorelate feature addtions if I know what revisions of OpenGL added things, as opposed to DX. Currently, my understanding is that ATI/NVidia are at version 1.5 or so of the ARB? Is that a fair assumption?
EDIT: We are getting very OT here. Maybe another discussion thread about this is in order. Sorry for the OT mods and thread starter.