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Old 03-31-09, 10:45 PM   #8
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Join Date: Mar 2003
Location: Tulsa
Posts: 5,101
Default Re: New Forms of SLIAA draw near.

Originally Posted by MUYA View Post
64XQ would be approaching the levels of AA that is used in render farms for animated movies right?

Wow, but again, begs the question, would it be playable even with 2 x 295 GTX's tho!

8XQ kills my 295 GTX in Age of Conan / DX10 mode
Depends the game. I know SLI 64x works with age of conan and produces performance similar to 16xAA of a single GTX 260. To be honest. SLIAA is extremely important feature to me. And hence why I have been on Nvidia's case about it. Actually its kinda a joke around Nvidia because how much there internal QA teams make fun of me for it.

But in reality. SLIAA is usable in more games than its not. It doesnt provide the quality of pure supersampling. So it may not always be preferable to say 32xS. But its also a hell of alot more usable in most games and has better HDR compatibility.
|CPU: Intel I7 Lynnfield @ 3.0 Ghz|Mobo:Asus P7P55 WS Supercomputer |Memory:8 Gigs DDR3 1333|Video:Geforce GTX 295 Quad SLI|Monitor:Samsung Syncmaster 1680x1080 3D Vision\/Olevia 27 Inch Widescreen HDTV 1920x1080

|CPU: AMD Phenom 9600 Black Edition @ 2.5 Ghz|Mobo:Asus M3n HT Deluxe Nforce 780A|Memory: 4 gigs DDR2 800| Video: Geforce GTX 280x2 SLI

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