Thread: R9500 specs
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Old 09-21-02, 08:29 PM   #1
sebazve
 
Join Date: Jul 2002
Location: Montevideo, Uruguay
Posts: 421
Lightbulb R9500 specs

well here they are took it from powercolor homepage:

...Specification

Powered by the AGP 8x RADEON 9500 Visual Processing Unit (VPU).
Complete DirectX 9.0 support for precedented realism and sophisticated visual effects.
SMOOTHVISION 2.0 technology provides new levels of image quality with advanced full-scene anti-aliasing (FSAA) and anisotropic filtering.
Revolutionary new video features including VIDEOSHADER and FULLSTREAM technologies.
128-bit memory interface of the RADEON 9500 utilizes the latest HYPER Z III bandwidth-conserving technology and provides end users with faster graphics performance.
Supports 64MB of high speed double data rate (DDR) memory @550Mhz clock speed.
Compliant to the AGP 3.0 specification by Intel Corporation supports the corresponding technology, AGP 8X, doubles the peak bandwidth capability of the AGP bus to 2.1GB/s, while retaining compatibility with the previous-generation AGP 4X technology.
Featuring ATI -Industry-leading software suite for the best enhancement and accelerate the ultimate visual experience.
First 8-pixel pipeline architecture provides top 3D performance for both Direct3D and OpenGL games and applications.
Display configuration supports CRT, DVI-I & TV-Out (PAL/NTSC).
Multi-display configuration support with ATI HYDRAVISION software.
Industry-leading hardware DVD video playback with software DVD player support.

Supports 3D resolutions (32-bit color) up to 2048x1536.
Radeon 9500 ATI SMARTSHADER 2.0 technology, supports Microsoft DirectX 9.0 and the latest OpenGL functionality allowing gamers to experience complex, movie-quality effects in next-generation 3D games and applications.
3D Features

Four parallel rendering pipelines.

Four parallel geometry engines.

AGP 8x technology support.

SMARTSHADER 2.0.

Programmable pixel and vertex shaders.

16 textures per pass.

Pixel shaders up to 160 instructions with 128-bit floating point precision

Vertex shaders up to 1024 instructions with flow control.

Multiple render target support.

Shadow volume rendering acceleration.

High precision 10-bit per channel frame buffer support.

Supports DirectX 9.0 and the latest version of OpenGL.

SMOOTHVISION 2.0.

2x/4x/6x full scene anti-aliasing modes.

Adaptive algorithm with programmable sample patterns.

2x/4x/8x/16x anisotropic filtering modes.

Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options.

ATI latest HYPER Z III support.

3-level Hierarchical Z-Buffer with early Z test.

Lossless Z-Buffer compression (up to 24:1)

Fast Z-Buffer Clear.

TRUFORM 2.0.

2nd generation N-Patch higher order surface support.

Discrete and continuous tessellation levels per polygon.

Displacement mapping.

VIDEOSHADER.

Seamless integration of pixel shaders with video.

FULLSTREAM video de-blocking technology for Internet Video.

Noise removal filtering for captured video.

MPEG-2 decoding with motion compensation, iDCT and color space conversion.

All-format DTV/HDTV decoding.

YPrPb component output.

Adaptive de-interlacing and frame rate conversion.

Dual integrated display controllers.

Dual integrated 10-bit per channel 400 MHz DACs.

Integrated 165 MHz TMDS transmitter (DVI & HDCP compliant).

Integrated TV Output support up to 1024x768 resolution (PAL/NTSC)

Optimized for Pentium 4 SSE2 and AMD Athlon 3Dnow!

PC 2002 compliant.
Revolutionary New Video Features


Unique VIDEOSHADER engine uses programmable pixel shaders to accelerate video processing and provide better-looking visuals.

ATI new FULLSTREAM technology removes blocky artifacts from Streaming and Internet video and provides sharper image quality.
Operating Systems Support


Windows XP

Windows 2000

Windows Me
Note : NT Service Pack 3 supports AGP devices, but does not provide support for AGP Texturing.

Display Support


VGA connector for analog CRT

S-video or composite connector for TV / VCR

DVI-I connector for digital CRT or flat panel

Independent resolutions and refresh rates for any two connected displays

They say it has 8 pipes but im pretty sure it has four

From ToMMTi-Systems (took it from a powerpoint presentation of R9500)

1.Full DX9 & OGL Support (so i guess what Digitimes said was BS!)
2. AGP 8x
3. Derivative of Radeon 9700 Pro architecture
4. Shipping Q4 2002
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