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Old 09-18-03, 09:23 PM   #72
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Join Date: Jul 2002
Posts: 1,430


IceTomb uses 647 static mesh actors. Keep in mind the UT2k3 Engine only has to do the work once then it can copy that static mesh actor to other parts of the map.

One texture, wm_icw1, is uses on 1189 surfaces and its a "shader":

It makes use of other "shaders" as well. It also uses dynamic lighting. Nothing else really stands out...
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