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Old 04-17-09, 09:51 AM   #9
proskelley
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Join Date: Apr 2009
Posts: 5
Talking Re: [BUG REPORT] 3d rendering polygon glitches in COD4 with 180.35 and above

I did eventually turn off TripleBuffer due to tearing in SDL based emulators and games, specificly zsnes and sdlmame. Also, I switched from the default gdi setting in WINE to opengl to get more "native" performance.
I can only guess about the default settings, but I'm glad my extensive configuration efforts helped you as well. It took forever for me to get the right balance of those options.
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