Here is an early "review", though its more like a chat session to sum up the experiences of 4 game reviewers:
They give it 4 out of 4 thumbs up. They really enjoyed it.
The last portion of the review sums it up.
John: I want to say about the melee: The visceral nature of the combat is just astonishing. The force and heft makes you reel, and the sense of contact is incredible.
Kieron: Totally. KICK! PUNCH!
Alec: It’s incredibly brutal in its feedback loop. I really felt bad about kicking guys when they’re down.
Kieron: Yeah. I mean, I didn’t feel bad. I felt ruthless. For me, the height of the game is stuff like stunning an enemy, grabbing him, kneeing him in the face three times - no more - and then throwing him to my left, where I know another enemy is, knocking them both over.
Jim: Compared to Mechants Of Brooklyn - a very similar project in size and attitude - this is a true feat of design and production.
John: We’ve been quite picky about bits and pieces, but I think that’s testament to the fantastic standard overall. It in no way feels like the first game from an indie developer.
Alec: Yes, we’re not criticising its fundamentals. It’s an FPS fisticuffs game that looks and feels incredible.
John: My concluding remarks would be: Amazingly brutal, properly good melee combat, in the most beautiful lunatic world.
Jim: Enough! VERDICT!
Alec: The Meerian thumb is aloft.
They also mentioned that the only game that bears any resemblance to it would be Chronicles of Riddi
EDIT: Thread stuck.