Re: GLXBadDrawable on 180.44 and 180.51 x86_64 after 455 windows
Creating a lot of regular X windows isn't usually a problem. If they're not redirected, they don't take up any extra video memory either. However, when you call glXMakeCurrent, the OpenGL driver has to allocate a bunch of extra resources associated with that window such as a back buffer, a depth buffer, multisample buffers, etc. (depending on the chosen visual). You're probably just exhausting your video memory.