Re: Thief 4!
Here's hoping it retains the open plan map style of the first games where every enemy and npc is in the map and patrolling right at the start of the game and you can pick and choose the route that you take.
Hopefully nothing like a modern splinter cell where it is totally linear, you move through one section to the next section. You can't go round the back for example. And everything is scripted.
Core 2 E6700
2 Gig Ram
2 x Leadtek 8800GTX SLI