Originally Posted by jolle
PhysX was a CPU driven Physics engine long before they put in the PPU acceleration, and later GPU support (was called Novodex before they changed the name), and it has a software implementation as any other physics middleware.
it is available on Win, Linux, 360, Wii and PS3 platforms, but the CUDA based Hardware acceleration is obviously not supported where there is no supporting hardware, IE on the consoles.
My point was that in Cryostasis, the multithreading was disabled 'intentionally'.
Originally Posted by agentkay
You are aware that they put an on/off PhysX switch into the control panel for a reason. You can turn it off if you'd rather use your GPU only for rendering.
PhysX is great if you prefer single GPU cards, because you dont need to sell or give away your old GPU, you can use it as your dedicated PhysX card, at least thats what I will use my 8800GTX once I upgrade...
I have a CUDA path in the code of my BR2 Patch, and i could use my old 8800GTX for the CUDA calculations & the GTX285 for the graphics only, but, my PSU will explode if i do it