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Old 05-11-09, 06:28 PM   #3
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Join Date: Jul 2005
Location: Munich
Posts: 910
Default Re: How to execute a script when performance level changes?

Originally Posted by castor View Post
Wouldn't it be enough to script a "launcher" for the game?
Thanks for the feedback!

I was certainly thinking about this solution, too, but first of all, i would need to modify
all game launchers scripts and second, if you start two 3D applications and then
stopping one will reduce the fan speed while the other application is still running.
(means, fan speed and performance level would be inconsistent). I guess it would
be possible by some kind of persistent counter ( dc=(cnt!=0?) 100:35; ), but this just
make things even more complicate ...

So I think it would be by far more elegant if there would be some sort of
callback scripts for performance level changes.


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