Re: VSync Failing under load?
Thanks for your help.
Just before I go too crazy with a switch-around, can I ask two more questions:
Is there a compositor that uses OpenGL enough that I could have a window with one OpenGL view on one screen (of a twinview pair) and the other display fullscreen?
Could I roll my own triple-buffering? Is that what alternate solutions are doing (SDL)? I my case I would do all my drawing to a back back buffer then use a non-vsynced swap. I presume that's what compositors and Mac OS X do?