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Old 05-13-09, 05:03 AM   #6
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Join Date: Nov 2008
Location: California
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Default Re: VSync Failing under load?

Thanks for your help.

Just before I go too crazy with a switch-around, can I ask two more questions:

Is there a compositor that uses OpenGL enough that I could have a window with one OpenGL view on one screen (of a twinview pair) and the other display fullscreen?

Could I roll my own triple-buffering? Is that what alternate solutions are doing (SDL)? I my case I would do all my drawing to a back back buffer then use a non-vsynced swap. I presume that's what compositors and Mac OS X do?

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