The chaps at GI.Biz spoke with D.I.C.E.'s creative director Lars Gustavsson about what lessons that the company learned after making Battlefield: Bad Company.
"To me, Battlefield: Bad Company was an eye-opener, and for a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience. Maybe at one time that was partially true, but now we definitely see a fanatic shooter audience on console.
"I think one of our biggest mistakes with Battlefield: Bad Company for example was that when we started making it, laying out the plans, the view on the gamer was that it's a console audience, and we need to treat them a bit more gently, since they're less experienced...
"Well, when we shipped it - it was quite a long project - the audience had grown, matured, played more online... so they knew what a shooter on a console should be like, what to expect.
And that's why they will make less classes, big blips, autoaim and other arcade stuff in their next games... cause consoles are hardcore!
DICE can go to hell. Whole community is waiting for proper BF2 successor but they are making some ****ty console shooters or lame mmos like Heroes. SO FKIN PATHETIC!