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Old 05-22-09, 12:52 PM   #3
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Join Date: Oct 2008
Posts: 17
Default Re: Depth peeling, multisample buffer, 177.78

Thank you. I suspected an issue like that. As it was working with GeForce 6, I was not sure.

As far I as know, there is no depth peeling algorithm working with multisampling.

The following technique takes advantage of multisampling to deal with Order-Independent Transparency, but it is not the depth peeling algorithm itself:

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