Originally Posted by Vanzagar
God, i wished they'd spend 10% of the time they spend on making these detailed models and put that time into a better story or game characters we can care about... I don;t really need to have detail on the fricken finger tips of my monsters... make the game somthing else then another pointless, point and shoot/stab gore fest...
I'm pretty sure the reason he used the monster for demonstration is because it was available and it had enough detail to make good demonstration.
It is very unlikely that SVO will be used for characters as the animating them is a lot harder than polygonal objects.
What you will see with the tech is very detailed freeform worlds with some seriously interesting local effects for shadows, reflections and such.