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Old 06-02-09, 03:37 PM   #5
AaronP
NVIDIA Corporation
 
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Join Date: Mar 2005
Posts: 2,487
Default Re: NVIDIA driver breaks DeSmuME compilation

It looks like the configure script for this program incorrectly ignores the CFLAGS configure parameter. It also appears to have support for getting the glActiveTexture function via the extension mechanism, but incorrectly disables that code when GL_VERSION_1_3 is defined. It should either define GL_GLEXT_PROTOTYPES or make the OGLEXT/INITOGLEXT code unconditional.
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