Re: id Tech 6 preview
I dont think some of you appreciate the importance of this demo. We are moving from mega textures in id tech 5 to real time mega geometry in id tech 6.
Theoretically speaking this opens up the possibility of simulations that go far beyond anything we have today. Theoretically voxells could allow every footprint to be real geometry, permanent and infintedly viewed form an infinite distance because the voxells are called into existance on a per pixel basis.
This technology also eliminates the need for LOD, completely eliminates it. I was really hoping for an ID demonstration at E3 but maybe it will happen a Siggraph instead.