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Old 06-15-09, 02:16 AM   #4
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Join Date: Aug 2002
Location: Australia
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Default Re: Direct3D Improvements In Windows 7

Originally Posted by DeusGear View Post
How the hell does xbox 360 support dx11 tessellation when the hd4xxx line does not (and the 360 gpu chip is a much older architecture).
A large part of the idea is to unify the interface to simplify cross platform development. The reality is the Xbox GPU lacks some DX10/11 features and has some extra features not in the PC DX spec. If 90% of the code is the same there is less platform specific code to write.
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