Originally posted by XForce
One small question:
on the FX screenshots, the borders of the plants (that I understand are made using alpha-texturesare) are smoothed, but they aren't on the Ati screensshots.
Do the drivers and/or the benchmark force different modes of AA to the various cards (in addition to the 3x limit for Ati cards you mentioned)?
ATI uses pure multisampling FSAA as opposed to the Geforces, and thus can't smooth alpha textures, but there are workarounds used by many games.