Originally Posted by crainger
That does look nice. I wonder if that method could be embraced and used as the major AA method in the future? Seems to work on any game, no matter what tech it uses.
Yes, and especially as it gives much better image quality than regular AA as it supersamples the whole scene and regular AA only affects edges, supersample also makes textures alot sharper and better and no need for anisotropic filtering... It also gives you anti-aliasing for transparent textures such as vegetation and fences etc.