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Old 06-30-09, 09:13 AM   #3
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Default Re: EQ2 Shader 3.0 upgrade

Originally Posted by |MaguS| View Post
Whty does it look like all they did for the most part was enable dynamic shadows?
Dunno if this is related with the latest Game update. It added the dynamic GPU shadows using sm 3.0

I must say though, looking at the video there, it only looked as they upped the tourch intensity while at the same time enabeling the Gpu shadows.

Im using a tweaked option setting where i run torch intensity about 5 times more then you normaly can via the options menu and it gives pretty much the same effect.
I could be wrong though.

So is the Gpu shadows any good?
They look artifitial compared to the old cpu based. As an example, if you stand in a shadow area, the new shadows do not cancle out the bumpmappings around you and it looks kinda odd. You can really tell it's an added feature 5 years after release.

They also only cast global shadow from the sun and the moon so any other lightsource will not affect the shadows. This also means the Gpu shadows do not work in dungeons or houses.
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