Re: EQ2 Shader 3.0 upgrade
No the GPU shadows are a bit buggy.
It's probably the reason why the next stage of the update is converting to SM 3.0, maybe they depend on each other, i don't know.
The Dev also mentioned particle effects eventually making thier way to the GPU as well in a future update.
I'm running CPU shadows anyway and im getting 60fps+ now on high settings with a I7 920 and a GTX260.