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Old 07-04-09, 11:54 AM   #124
Jonelo
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Default Re: The Official Call of Juarez: Bound in Blood thread!

Quote:
Originally Posted by Ancient76 View Post
Supersampling



There's no full dynamic lighting/shadows, no volumetric lighting, no day-night cycles, no rich vegetation, no advanced physics, bad textures...
Is a deferred shading engine - there is a interview in a german magazine about this topic - , and I think that the lighting and shadows system is fully dinamic - but without SSAO o volumetric light - . There is some very nice textures , perphas are not with high resolution . Maybe the most ugly is the agressive LOD , the reason of the incredible perfomance , plus the deferred shading and the lack of AA . The game has a selective AA blur for the edges.
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