Re: Crysis Screenshot Thread
With a cleaner GI solution, colorbleed, and progressive tesselation (of course something like a proliferated voxel terrain system would be a dream) I don't see why CryEngine couldn't take us through 2015. They are still so far ahead of the competition, I don't see anyone coming out with a cleaner product until then. UE3 is garbage in comparison. Let's not delve into what we don't know: namely how clean the code is. I think we can all agree that its pretty good if with only a few cvar tweaks we can get fantastically playable rates with industry-leaping graphics. Their cvar decisions may not be the best, but whoever coded the engine did a great job.