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Old 09-29-03, 12:15 PM   #1
Spiritwalker
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Join Date: Jul 2002
Location: Calgary, Ab
Posts: 169
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Default Post your shadermark results

Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 116391936
HAL (pure hw vp): RADEON 9600 SERIES  (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 132 fps	  7.5643 mspf	     661 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	  92 fps	 10.8932 mspf	     459 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	  93 fps	 10.7066 mspf	     467 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	  75 fps	 13.3187 mspf	     376 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	  97 fps	 10.2669 mspf	     487 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	  85 fps	 11.7647 mspf	     425 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  74 fps	 13.4409 mspf	     372 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	  67 fps	 14.9254 mspf	     335 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 134 fps	  7.4516 mspf	     671 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 118 fps	  8.4746 mspf	     590 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	  80 fps	 12.4378 mspf	     402 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  59 fps	 17.0068 mspf	     294 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  65 fps	 15.3374 mspf	     326 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	  79 fps	 12.7102 mspf	     394 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  44 fps	 22.9716 mspf	     218 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	   8 fps	130.4086 mspf	      39 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  59 fps	 17.0068 mspf	     294 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  15 fps	 64.7035 mspf	      78 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  32 fps	 31.3477 mspf	     160 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  36 fps	 27.5155 mspf	     182 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  21 fps	 47.6190 mspf	     105 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  23 fps	 42.9354 mspf	     117 rendered frames
on a barton 2500+ at stock
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