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Old 09-29-03, 12:50 PM   #2
Sazar
Sayonara !!!
 
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Join Date: Jan 2003
Location: Austin, Texas
Posts: 9,297
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Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 136314880
HAL (pure hw vp): ALL-IN-WONDER 9700 SERIES (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 183 fps	  5.4585 mspf	     916 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 132 fps	  7.5758 mspf	     660 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 132 fps	  7.5873 mspf	     659 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 108 fps	  9.2395 mspf	     542 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 140 fps	  7.1382 mspf	     701 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 122 fps	  8.1833 mspf	     611 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	  96 fps	 10.4113 mspf	     481 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	  93 fps	 10.7843 mspf	     464 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 204 fps	  4.8924 mspf	    1022 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 178 fps	  5.6306 mspf	     888 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 118 fps	  8.4890 mspf	     589 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  75 fps	 13.2482 mspf	     378 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  77 fps	 12.9199 mspf	     387 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 103 fps	  9.6712 mspf	     517 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  63 fps	 15.8854 mspf	     315 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  11 fps	 91.1222 mspf	      55 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  88 fps	 11.3895 mspf	     439 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  23 fps	 42.6377 mspf	     118 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  41 fps	 24.5290 mspf	     204 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  44 fps	 22.8311 mspf	     219 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  30 fps	 33.1126 mspf	     151 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  46 fps	 21.9470 mspf	     228 rendered frames
done with anti-detect on.. will try again with it off...

Last edited by Sazar; 09-29-03 at 02:48 PM.
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