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Old 09-29-03, 12:56 PM   #4
Behemoth
radeon 9800 pro
 
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Join Date: Apr 2003
Location: Darkness Falls
Posts: 841
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Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 232 fps	  4.3117 mspf	    1160 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 160 fps	  6.2600 mspf	     799 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 163 fps	  6.1356 mspf	     815 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 130 fps	  7.6749 mspf	     652 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 170 fps	  5.8754 mspf	     851 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 147 fps	  6.7797 mspf	     738 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 127 fps	  7.8742 mspf	     635 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 116 fps	  8.6404 mspf	     579 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 238 fps	  4.2011 mspf	    1191 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 206 fps	  4.8525 mspf	    1031 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 139 fps	  7.1719 mspf	     698 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  87 fps	 11.4696 mspf	     436 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  87 fps	 11.4999 mspf	     435 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 125 fps	  8.0179 mspf	     624 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  76 fps	 13.2032 mspf	     379 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  13 fps	 74.7508 mspf	      67 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	 105 fps	  9.5527 mspf	     524 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  27 fps	 36.7503 mspf	     137 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  50 fps	 20.1563 mspf	     249 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  54 fps	 18.6695 mspf	     268 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  36 fps	 28.0700 mspf	     179 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  52 fps	 19.1856 mspf	     261 rendered frames


ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 232 fps	  4.3117 mspf	    1160 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 160 fps	  6.2600 mspf	     799 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 163 fps	  6.1356 mspf	     815 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 130 fps	  7.6745 mspf	     652 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 170 fps	  5.8756 mspf	     851 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 147 fps	  6.7797 mspf	     738 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 127 fps	  7.8742 mspf	     635 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 116 fps	  8.6404 mspf	     579 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 238 fps	  4.2011 mspf	    1191 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 206 fps	  4.8525 mspf	    1031 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 139 fps	  7.1719 mspf	     698 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  87 fps	 11.4687 mspf	     436 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  87 fps	 11.4999 mspf	     435 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 125 fps	  8.0175 mspf	     624 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  76 fps	 13.2029 mspf	     379 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  13 fps	 74.7489 mspf	      67 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	 105 fps	  9.5525 mspf	     524 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  27 fps	 36.7521 mspf	     137 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  50 fps	 20.1244 mspf	     249 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  54 fps	 18.6373 mspf	     269 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  36 fps	 28.0700 mspf	     179 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  52 fps	 19.1894 mspf	     261 rendered frames
on a p4 3G @ stock clock, everything @ default, 0xAA 0xAF.
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