A. TBH, I feel it would kind of ruin the flow if they made a rotatable camera, while I liked games like Dungeon Siege and Neverwinter Nights, I found I kept having to adjust the camera position all the time and I never found a suitable spot, and since they are top-down style games, they dont work so well with a third-person camera, not to mention all the annoying times when the camera gets blocked by some geometry.
That said, I am not a huge fan of top-down RPGs now, and I think diablo 3 is the only recent game I think suits this style, even Fallout 3 I am glad they went the way they did.
And dont get me started on 2d/top-down MMORPGs, the whole concept of a MMO is freedom and character advancement/customization, then they wack you on a 2d plane where you can barely make out your character.
B. I might do something in the project ive decided to start, but....since im the only one going to be working on it(for a couple of months at least), cant really expect to play it for at least a year, and it wouldnt be anywhere near as good as if a large company had worked on it.
C. Chip8 is a really old computer, I dont think its either one though, its just a really old, very simply computer, I could go into detail on the mechanics but only someone who has gotten into emulation programming, hardware engineers or other people who have delved into say, asm programming would understand
To make it simple though, Chip8 had a 64x32 pixel screen, pixels can only be on or off, they hold no colour value, by comparison, the gameboy has a palette of grayscale, also, the only sound a Chip8 has is a "Beep", its not capable of any other sounds.
D. Well, the biggest factor is hardware, take Doom 3 for example, it was initially designed for GeForce 3 cards, and while it still ran on those cards, it didnt do very well, and iirc doom 3 came out after the release of the geforce 6x00 series? Thats 3 generations of hardware later.
Rage has been in development for awhile now so id expect it prolly in 2010, by the sound of it Doom 4 has only just started development, so I wouldnt expect it before 2011, we have the DX11 generation of hardware due before the end of the year, and at least another generation before 2011, so we are looking at at least 3 times the performance between now and 2011.
The lower framerate will allow more advanced shaders to be performed, extra physics time, more AI, more world detail etc, since at 60FPS, each frame can only take 16 milliseconds to process everything in the view, AI, sound, loading data(models/textures/sounds), physics, gameplay etc, it all has only 16ms to meet their 60FPS target.
With a 30FPS target though, the game now has 33 milliseconds per frame, thats more then double the time they have with a 60FPS target, which can be used for anything, not just graphics.
Now, art can vary from dev team to dev team, so we will never know how much better(or worse) Doom 4 will look compared to Rage.
So essentially, with over double the time for calculations per frame, including new, faster hardware, it has the potential to look at least 3 times better, not to say it will, but it could.
And it could even look better with amazing art design.
E. You should play the latest Soldier of Fortune(I think it got banned in australia), that has all kinds of mess, infact, lemme find one of my screenshots.
Thats gotta hurt....
I pretty much agree, though id arent really known for gameplay innovation :P
Not since Quake 1 anyway