View Single Post
Old 07-13-09, 01:02 PM   #3
FastRedPonyCar
Resident Tire Destroyer
 
FastRedPonyCar's Avatar
 
Join Date: Aug 2004
Location: Montgomery, AL
Posts: 3,012
Send a message via AIM to FastRedPonyCar
Default Re: My Massive config Shootout *Long Thread is Long*

So far, that is the extent of my testing. Though I'm still making small tweaks every now and then, I'm still not totally satisfied with it as it seems that as the lighting conditions change, I want to change a couple of things here or there and it looks like there are a lot of things with the lighting that all depend on each other as far as what changes will affect what type of visuals. It's obviously a bit of a balancing act but I think I've gotten the config worked out in such a way that it offers the best visuals possible while maintaining the highest FPS possible.

Now I also realize that beauty is obviously in the eye of the beholder. Some dig the big blown out of proportion HDR glow, some obviously like the higher contrasted shaded areas. I happen to want my config to look as REAL as possible and this meant scaling back the HDR effects and bloom, making the shaded areas a bit brighter and finding a happy medium when it comes to wide open sunlight and shaded area light quantity and contrast amount.



Here are some standard and panoramic shots (some of which are that awesome harbor sunrise) that I've taken as I've progressed through these areas and as my config has progressed.

Below that is the code to my config. You guys try it out, test it in the various levels with various lighting and come back with feedback and any proposed tweaks. also, try it in warhead. I've yet to try it out but my last config worked really well in warhead.





















Teh code (and do me a favor and check to see if the R_eyeadaptationbase = .55 reverts back to .25. Mine is and I can't figure out why and it makes a fairly significant impact on overall shadow amount.

Code:
+------------------------------+
|FastRedPonyCar's Crysis Config|
+------------------------------+



con_restricted=0

+=======================+
| Primary Game settings |
+=======================+

sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Quality = 4
sys_spec_Shading = 4
sys_spec_Shadows = 4
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4


+==================+
| Objects settings |
+==================+

ca_AttachmentCullingRation = 200
ca_DrawFaceAttachments = 1
ca_UseDecals = 1
e_cbuffer_resolution = 256
e_decals_allow_game_decals = 1
e_decals_life_time_scale = 2
e_decals = 1
e_dissolve = 1
e_lod_min = 0
e_lod_ratio = 8
e_obj_quality = 3
e_view_dist_ratio = 60
e_view_dist_ratio_detail = 33
es_DebrisLifetimeScale = 1
i_rejecteffects = 1
sys_flash_curve_tess_error = 2
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 200
e_terrain_occlusion_culling_version = 0
e_terrain_lod_ratio = 0.8
e_lods = 1




+==================+
| Texture Settings |
+==================+

r_usepom = 1
r_DynTexMaxSize = 80
r_EnvTexResolution = 3
r_EnvCMResolution = 2
r_ImposterRatio = 1
r_TexAtlasSize = 1024
r_TexSkyResolution = 0
r_TexBumpResolution = 0
r_TexResolution = 0
r_TexturesFilteringQuality = 0
r_DynTexAtlasSpritesMaxSize = 24
sys_LowSpecPak = 0
r_VegetationSpritesTexRes = 128
r_DynTexAtlasCloudsMaxSize = 32



+=================+
| Shader settings |
+=================+

r_DetailDistance = 8
r_DetailNumLayers = 2
r_DetailTextures = 1
r_EnvTexUpdateInterval = 0.75
r_FillLights = 7
r_HairSortingQuality = 0
r_LightsSinglePass = 0
e_max_entity_lights = 11
e_particles_lights = 1
e_ram_maps = 1
e_sky_type = 1
e_sky_update_rate = 1
e_terrain_ao = 1
e_terrain_normal_map = 0
e_vegetation_use_terrain_color = 1
q_Renderer = 2
q_ShaderFX = 3
q_ShaderGeneral = 2
q_ShaderGlass = 3
q_ShaderHDR = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 2
q_ShaderIce = 3
q_ShaderShadow = 2
q_ShaderSky = 3 
q_ShaderTerrain = 3
q_ShaderVegetation = 3
sys_flash_edgeaa = 1



+====================+
| Particles settings |
+====================+

e_particles_lod = 1
e_particles_max_emitter_draw_screen = 20
e_particles_quality = 3
e_particles_object_collisions = 0
r_UseSoftParticles = 1
e_particles_thread=1
e_particles_receive_shadows = 1



+==========================================+
| HDR, SSAO and Vision Adaptation settings |
+==========================================+

r_SSAO = 1
r_SSAO_darkening = 0.3
r_ssao_quality = 1
r_ssao_radius = 1
r_ssao_amount 0.2
r_HDRRendering = 2
r_HDRlevel = .6
r_SSAO_blur = 1
r_SSAO_blurrines .8
r_GlowScreenMultiplier = 0.2
r_TerrainAO = 7
r_TerrainAO_FadeDist=0.1
r_eyeadaptationbase = .55
r_hdrbrightoffset = 25
r_eyeadaptationspeed = .1
r_eyeadaptationfactor = .75


+=================+
| Shadow settings |
+=================+

e_shadows = 1
e_shadows_cast_view_dist_ratio = 0.8
e_shadows_max_texture_size = 1024
e_shadows_from_terrain_in_all_lods = 0
e_shadows_on_alpha_blended = 1
e_gsm_lods_num = 5
e_gsm_range = 3
r_ShadowJittering = 1.5
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0



+================+
| Water settings |
+================+

r_WaterCaustics = 1
r_WaterReflections = 1
r_WaterReflectionsQuality = 2
r_WaterRefractions = 1
r_WaterUpdateDistance = 0.2
r_WaterUpdateFactor = 0.05
r_WaterGodRays = 1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
q_ShaderWater = 2
e_water_ocean_fft = 1
e_water_ocean_soft_particles = 1
e_water_tesselation_amount = 8
e_water_tesselation_swath_width = 10


+=====================+
| Vegetation settings |
+=====================+

e_vegetation_static_instancing=0
e_vegetation_sprites_distance_ratio = 1
e_cull_veg_activation = 50
e_view_dist_ratio_vegetation = 65
e_proc_vegetation = 1
e_vegetation_bending = 2
e_vegetation_min_size = 0
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_wind = 1
 

+=======================+
| Viewdistance settings |
+=======================+

e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_max_view_dst_spec_lerp = 1


+=========+
| Physics |
+=========+

e_foliage_wind_activation_dist = 25
e_phys_foliage = 2
e_phys_ocean_cell = 0.5
es_MaxPhysDist = 190
es_MaxPhysDistInvisible = 25
g_breakage_particles_limit = 220
g_joint_breaking = 1
g_tree_cut_reuse_dist = 0
p_max_MC_iters = 6000
p_max_substeps_large_group = 5
p_num_bodies_large_group = 6w0



+================+
| Sound settings |
+================+

s_CacheSize = 80
s_FormatSampleRate = 48000
s_MPEGDecoders = 32
s_Obstruction = 1
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.1
s_ReverbType = 1
s_SoundMoodsDSP = 1
s_VariationLimiter = 1


+================================+
| Lighting & Volumetric settings |
+================================+

-- Sunshafts -- 
r_sunshafts = 1
r_Beams = 3
r_BeamsDistFactor = 0.03
r_BeamsMaxSlices = 250
e_clouds = 1
r_CloudsUpdateAlways = 1
r_Coronas = 1
r_Flares = 1



+==========================+ 
| Post Processing settings |
+==========================+

r_ColorGrading = 1
r_DepthOfField = 2
r_MotionBlur = 1
cl_hitblur = 1
cl_hitShake = 1
g_Dof_Ironsight = 1





+===================+
| Other Misc tweaks |
+===================+

r_GeomInstancing=1
e_cbuffer = 1
r_CullGeometryForLights = 1
g_battleDust_enable = 1
e_recursion_occlusion_culling = 1
e_particles_preload = 1
g_ragdollDistance = 30
g_ragdollMinTime = 15
v_vehicle_quality = 4
i_lighteffects = 1
r_TexturesStreaming = 0
r_useEdgeAA = 1
__________________
- Desktop -
4770k @ 4.45 ghz - ASUS Gryphon Mobo - 16 gigs Corsair Vengeance Pro 1866 RAM - XSPC Rasa 750 RS240 H2o Cooling - EVGA GTX 680 @1325mhz - 128 gig Crucial RealSSD C300 - 150 gig Velociraptor +2.75 Terrabytes of WD Sata 3.0 storage - 910 watt PC P&C PSU - Corsair Obsidian 650D case

- Server -
Core I7 D0 revision 920 @ 3.75 ghz - ASUS P6T Deluxe - 12 Gigs Mushkin DDR3 1600 - Corsair HX 620 PSU - Noctua NH-U9B cooler - Coolermaster WaveMaster Case

- Laptop -
MSI 16F2-012
- i7 2630QM - GTX570m @ 750Mhz - 8 gigs HyperX 1866 - 120 gig OCZ Vertex 3 SSD- 750 gig Scorpio Black - BluRay - 95% Gamut Screen - IC Diamond goop
FastRedPonyCar is offline   Reply With Quote