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Old 09-29-03, 11:48 PM   #5
saturnotaku
Apple user. Deal with it.
 
Join Date: Jul 2001
Location: The 'burbs, IL USA
Posts: 12,502
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Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9500 (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 215 fps	  4.6452 mspf	    1077 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 148 fps	  6.7401 mspf	     742 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 151 fps	  6.6150 mspf	     756 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 121 fps	  8.2733 mspf	     605 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 158 fps	  6.3389 mspf	     789 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 137 fps	  7.3032 mspf	     685 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 118 fps	  8.4428 mspf	     593 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 108 fps	  9.2933 mspf	     539 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 221 fps	  4.5287 mspf	    1105 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 192 fps	  5.2175 mspf	     959 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 130 fps	  7.7201 mspf	     648 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  82 fps	 12.1605 mspf	     412 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  84 fps	 11.9141 mspf	     420 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 118 fps	  8.4887 mspf	     590 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  70 fps	 14.2148 mspf	     352 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  12 fps	 80.2031 mspf	      63 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  97 fps	 10.3193 mspf	     485 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  25 fps	 39.3965 mspf	     127 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  48 fps	 20.7386 mspf	     242 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  52 fps	 19.1760 mspf	     261 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  33 fps	 30.1841 mspf	     166 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  48 fps	 20.6778 mspf	     242 rendered frames


ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9500 (Anti-Detect-Mode: on, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 215 fps	  4.6454 mspf	    1077 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 148 fps	  6.7405 mspf	     742 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 151 fps	  6.6154 mspf	     756 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 121 fps	  8.2737 mspf	     605 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 158 fps	  6.3392 mspf	     789 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 137 fps	  7.3027 mspf	     685 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 118 fps	  8.4432 mspf	     593 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 108 fps	  9.2938 mspf	     538 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 221 fps	  4.5287 mspf	    1105 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 192 fps	  5.2168 mspf	     959 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 130 fps	  7.7201 mspf	     648 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  82 fps	 12.1602 mspf	     412 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  84 fps	 11.9135 mspf	     420 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 118 fps	  8.4894 mspf	     589 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  70 fps	 14.2148 mspf	     352 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  12 fps	 80.1983 mspf	      63 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	  97 fps	 10.3195 mspf	     485 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  25 fps	 39.3980 mspf	     127 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  48 fps	 20.7444 mspf	     242 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  52 fps	 19.1802 mspf	     261 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  33 fps	 30.1834 mspf	     166 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  48 fps	 20.6758 mspf	     242 rendered frames
Not bad for a $128 card.
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