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Old 09-30-03, 01:20 AM   #6
Behemoth
radeon 9800 pro
 
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Join Date: Apr 2003
Location: Darkness Falls
Posts: 841
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Quote:
Originally posted by saturnotaku

Not bad for a $128 card.
you lucky bastard
see my 9800pro @ 432MHz core
Code:
ShaderMark v2.0 - DirectX 9 HLSL Pixel Shader Benchmark - ToMMTi-Systems (http://www.tommti-systems.com)

video mode / device info
(1024x768) X8R8G8B8 (D24X8) vram used 137363456
HAL (pure hw vp): RADEON 9800 PRO (Anti-Detect-Mode: off, gamma correction: DAC)



options

pixel shader version: 2_0
partial precision: off
number of render targets: 1

results:
shader  1 (                                           Pixel Shader Precision Test): pixel shader 1.1 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 1.4 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 full precision: s16e7
          (                                           Pixel Shader Precision Test): pixel shader 2.0 partial precision: s16e7

shader  2 (                                            Per Pixel Diffuse Lighting):	 263 fps	  3.7994 mspf	    1316 rendered frames
shader  3 (                            Per Pixel Directional Light Shader (Phong)):	 182 fps	  5.4967 mspf	     910 rendered frames
shader  4 (                                  Per Pixel Point Light Shader (Phong)):	 186 fps	  5.3879 mspf	     928 rendered frames
shader  5 (                                   Per Pixel Spot Light Shader (Phong)):	 148 fps	  6.7438 mspf	     742 rendered frames
shader  6 (                                        Per Pixel Anisotropic Lighting):	 193 fps	  5.1760 mspf	     966 rendered frames
shader  7 (                                         Per Pixel Fresnel Reflections):	 168 fps	  5.9641 mspf	     839 rendered frames
shader  8 (                             Per Pixel BRDF-Phong/Anisotropic Lighting):	 143 fps	  6.9957 mspf	     715 rendered frames
shader  9 (                                          Per Pixel Car Surface Shader):	 131 fps	  7.6249 mspf	     656 rendered frames
shader 10 (                                         Per Pixel Environment Mapping):	 270 fps	  3.6997 mspf	    1352 rendered frames
shader 11 (                                    Per Pixel Environment Bump Mapping):	 234 fps	  4.2735 mspf	    1170 rendered frames
shader 12 (                                                Per Pixel Bump Mapping):	 159 fps	  6.2942 mspf	     795 rendered frames
shader 13 (                                       Per Pixel Shadowed Bump Mapping):	  94 fps	 10.6591 mspf	     470 rendered frames
shader 14 (                                        Per Pixel Veined Marble Shader):	  92 fps	 10.8738 mspf	     460 rendered frames
shader 15 (                                                 Per Pixel Wood Shader):	 138 fps	  7.2492 mspf	     690 rendered frames
shader 16 (                                                 Per Pixel Tile Shader):	  86 fps	 11.6236 mspf	     431 rendered frames
shader 17 (                                  Fur Shader With Anisotropic Lighting):	  15 fps	 66.0722 mspf	      76 rendered frames
shader 18 (        Per Pixel Refraction and Reflection Shader with Phong Lighting):	 120 fps	  8.3645 mspf	     598 rendered frames
shader 19 (  Dual Depth Shadow Mapping With 3x3 Bilinear Percentage Closer Filter):	  31 fps	 32.6705 mspf	     154 rendered frames
shader 20 (                                High Dynamic Range Shader (cross blur)):	  54 fps	 18.4934 mspf	     271 rendered frames
shader 21 (                             High Dynamic Range Shader (gaussian blur)):	  59 fps	 17.0533 mspf	     294 rendered frames
shader 22 (                          Per Pixel Edge Detection And Hatching Shader):	  40 fps	 24.8588 mspf	     202 rendered frames
shader 23 (                                         Per Pixel Water Colour Shader):	  57 fps	 17.5167 mspf	     286 rendered frames
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