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Old 07-17-09, 07:34 PM   #646
nekrosoft13
I'm Geralt
 
Join Date: Oct 2005
Location: Chicagoland, once a year in Poland
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Default Re: Neverwinter Nights II Feedback Thread

http://nwn2forums.bioware.com/forums...5890&forum=109

1.23 Now Available

Neverwinter Nights 2 Game Update 1.23
English Patch Notes - As of May 27, 2009
Bug Fixes
General
• Fixed an issue that was causing the "Character has too many feats" error message to display when attempting to cross-class a level 5 Sorceror with a level of Cleric with the Earth or War domain.
• Players can no longer remove the last living party member from the party.
• Fixed an issue that was causing enemies to remain highlighted if they died while being highlighted.
• Fixed crash on exit to Desktop when hak pak(s) are in use
• Infinite items in stores should no longer lose focus after purchasing.
• Fixed an issue that was causing creatures to show as "Effortless" when Show CR was enabled.
Toolset & Custom Content
• The UI Atlas system has been removed so that UI objects that are not 1:1 will no longer appear blurred.
• Hook points should now appear properly in the toolset.
• Compile All Scripts now compiles campaign scripts too
• Hovering over a property sheet value in the toolset will now correctly display any truncated text as a tooltip.
• A more friendly message is displayed when plugins fail to load, telling the user which files are not loading in a single messagebox.
• Fixed an issue with settings that were causing hook points to not display properly.
• Fixed 'out of bounds' issues that were causing toolset crashes.
Scripting
• Fixed the ActionCastSpellAtLocation() script so that the nDomainLevel parameter is in the right position.
• SetCollision() has been changed to work with placeables. However it will only turn collision on if the blueprint for the object has collision by default.
• Removed the setmaterialtype limitation, which required you to limit materials to predefined GMATERIAL consts.
• Fixed an issue where compiling all scripts would dump the .ncs files into the mod folder and would ignore the campaign folder.
Multiplayer
• Fixed an issue that was causing servers to crash when a polymorphed character would attempt to transition.
• Players possessing their familiars will no longer lock up when transitioned by a DM
• The Missing File error message, when attempting to connect to a server, now reports the file that is missing.
• When examining other players and creatures, CR will no longer be displayed twice.
Spells & Invocations
• Warlock Invocations are now properly marked as somantic in the spells.2da file.
• Fixed an issue that was causing you to damage your own party members, on Normal difficulty setting, with AOE spells.
• Casting invisibility will now make the affected character silent, as well as invisible. There will no longer be an opaque appearance on invisible creatures, which should reduce confusion.
• Concentration check for Warlock invocations is now DC10+DamageDealt+SpellLevel.
• Fixed an issue that was causing Vampiric Regeneration to work intermittently.
• Animal Trance has been fixed to allow for certain types of metamagic.
• Hammer of the Gods has been fixed to allow for certain types of metamagic.
• Animalistic Power has been fixed to allow for certain types of metamagic.
• The Blades of Fire spell has been fixed to allow for certain types of metamagic.
• Bladeweave has been fixed to allow for certain types of metamagic.
• Conviction has been fixed to allow for certain types of metamagic.
• Living Undeath has been fixed to allow for certain types of metamagic.
• Nightshield has been fixed to allow for certain types of metamagic.
• Reduce Person has been fixed to allow for certain types of metamagic.
• Reduce Animal has been fixed to allow for certain types of metamagic.
• Greater Reduce Person has been fixed to allow for certain types of metamagic.
• Mass Reduce Person has been fixed to allow for certain types of metamagic.
• Arc of Lightning has been fixed to allow for certain types of metamagic.
• Blood to Water has been fixed to allow for certain types of metamagic.
• Castigate has been fixed to allow for certain types of metamagic.
• Dehydrate has been fixed to allow for certain types of metamagic.
• Healing Sting has been fixed to allow for certain types of metamagic.
• Animal Trance will now make the proper spell resistance check.
• Healing Sting will now make the proper spell resistance check.
• Casting the spell Avasculate will now cause the caster to become visible.
• Casting the spell Bestow Curse will now cause the caster to become visible.
• Casting the spell Death Knell will now cause the caster to become visible.
• Casting the spell Hypothermia will now cause the caster to become visible.
• Casting the spell Moon Bolt will now cause the caster to become visible.
• Casting the spell Swamp Lung will now cause the caster to become visible.
• Casting the spell Deep Slumber will now cause the caster to become visible.
• Casting the Curse of Despair Invocation will now cause the caster to become visible.
• The Bestow Curse spell is now considered supernatural and may no longer be dispelled.
• Blade Barrier will now be properly dispelled.
• The Blades of Fire spell now provides a benefit for two rounds.
• Blood to Water will now properly check for spell resistance.
• The Constitution damage caused by Blood to Water may no longer be dispelled.
• The effects of the Camouflage and Mass Camouflage spells will no longer stack.
• Mass Camouflage will now affect characters within a targeted area.
• Castigate will now properly check for spell resistance.
• Castigate will no longer affect creatures with the same alignment as the caster.
• Gray Orcs will now be affected by the Charm Person spell.
• Gray Orcs will now be affected by the Daze spell.
• Gray Orcs will now be affected by the Dominate Person spell.
• The Dehydrate spell will now properly check for spell resistance.
• The Dehydrate spell will now be negated by a successful Fortitude save.
• The Constitution damage caused by the Dehydrate spell will now stack.
• The Constitution damage caused by the Dehydrate spell may no longer be dispelled.
• The duration of the Deep Slumber spell has been reduced.
• The Devour Magic invocation will now properly grant temporary hit points when an area effect is dispelled.
• The Devour Magic invocation will no longer attempt to dispel temporary hitpoints granted by the use of devour magic.
• Negative levels granted by the Enervation spell may no longer be dispelled.
• The effects of Enlarge Person will no longer stack on a Duergar already affected by Entropic Husk.
• The duration of the Flame Weapon spell has been reduced to one minute per level.
• Fixed the duration of the Foundation of Stone spell to match its description.
• Casting Lesser Visage of the Deity will no longer cause the caster to become visible.
• Casting Greater Visage of the Deity will no longer cause the caster to become visible.
• The gust of wind spell will no longer remove auras.
• The Living Undeath spell will now impart a proper Charisma penalty.
• Mass Blindness will now only effect enemies on hardcore difficulty setting.
• Mass Deafness will now only effect enemies on hardcore difficulty setting.
• Mass Curse of Impending Blades will now only effect enemies on hardcore difficulty setting.
• Mass Reduce Person will no longer affect enemies.
• Mass Reduce Person will no longer be canceled if there are non-humanoids in the area.
• Nightshield will now provide the proper +3 bonus to saving throws for casters 9th level or higher.
• Slay Living will no longer trigger a spell resistance check if the melee attack fails.
• Tasha's Hideous Laughter will now be properly affected by dispel spells.
• The Magic Fang spell has been changed from the Conjuration spell school to the Transmutation spell school.
• The Greater Magic Fang spell has been changed from the Conjuration spell school to the Transmutation spell school.
• The Mind Fog spell has been changed from the Illusion spell school to the Enchantment spell school.
• The Shroud of Flame spell has been changed from the Transmutation spell school to the Evocation spell school.
• The Bless Weapon spell can no longer be maximized.
• The Death Armor spell can no longer be maximized.
• The Elemental Shield spell can no longer be maximized.
• The Flame Weapon spell can no longer be maximized.
• The Heal Animal Companion spell can no longer be maximized.
• The Mage Armor spell can no longer be maximized.
• The Mass Snake Swiftness spell can no longer be maximized.
• The Poison spell can no longer be maximized.
• The Rejuvination spell can no longer be maximized.
• The Cocoon spell can no longer be maximized.
• The Tortoise Shell spell can no longer be maximized.
• The Creeping Cold spell can no longer be extended or made persistent.
• The Greater Creeping Cold spell can no longer be extended or made persistent.
• The Cause Fear spell can no longer be made persistent.
• The Lesser Dispel spell can now be made silent.
• The Scare spell can now be made silent.
• The Greater Resistance spell can now be cast with Still metamagic.
• The Superior Resistance spell can now be cast with Still metamagic.
• Fixed various issues that prevented the use of certain metamagic feats with the Animal Trance spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Animalistic Power spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Arc of Lightning spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Blades of Fire spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Bladeweave spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Blood to Water spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Castigate spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Conviction spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Dehydrate spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Healing Sting spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Living Undeath spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Nightshield spell.
• Fixed various issues that prevented the use of certain metamagic feats with the Stabilize spell.
• The Blindness spell will no longer have a somatic component.
• The Deafness spell will no longer have a somatic component.
• Changed the range for the Crushing Despair spell from medium to short.
• Fixed an issue with Lesser Planar Binding that was preventing its use on hostile outsiders in SoZ.
• Fixed an issue with Planar Binding that was preventing its use on hostile outsiders in SoZ.
• The Castigate spell will now properly be centered on the caster.
• Fixed an issue that was preventing Mordenkainen's Disjunction from targeting enemies.
Feats
• Increased the duration of Divine Might and Divine Vengeance feats for one round, to compensate for inability to attack in same round when those abilities are activated
• Fixed the Divine Vengeance bonus, so it gives extra 2d6 damage against undead, and not some random value between 2-12
• AI Controlled characters with the Two-Weapon Fighting feat will no longer unequip off-hand weapons.
Racial Abilities
• Fixed Cause Fear, Charm Person and Entangle spell-like abilities of Yuan-Ti Purebloods, so that duration and DC are not based on first class taken at character creation. Instead, as per PnP rules, DC is Charisma based and duration depends from total character level.
• Fixed the aura used by Drowned undead, so it does not affect creatures with Iron Body, which gives immunity to drowning.
• Fixed the Howl of Fear ability used by Shadow Mastiffs, so it will no longer affect the casting creature when part of the player's faction on Hardcore difficulty.
• Fixed the Summon Gale ability of Air Genasi, so it will not remove auras from other creatures anymore.

Class Abilities
• Fixed an issue that was causing the game to crash if a druid, with a sling attached, casts Elemental Shape > Air.
Neverwinter Nine
• The duration of the Furious Assault ability has been increased by one round.
• Fixed an issue with Guarding the Lord so that its duration is now properly based on the character's level.
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.
Paladin
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.
Ranger
• Ranger abilities will no longer be disabled when equipping mithral chainmail armor.
Blackguard
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatures and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.

Doomguide
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.
Hellfire Warlock
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatues and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.
Warlock
• Imbue item will now properly substitute for any spell needed in SoZ Crafting.
Warpriest
• Fixed an issue that was preventing the concurrent use of a persistent aura from multiple creatures and characters of the same type, in the same area.
• Fixed an issue that was causing icons for persistent aura effects to not display properly.
Items
• Improved versions of Alchemist's Fire will now provide the correct damage bonus when applied to weapons.
• Fixed an issue with electrical traps that caused neutral creatures to be affected by the secondary damage.
• Electrical trap damage will now arc to other creatures when the trap is set with the Set Trap skill.
• Fatal sonic traps will no longer damage neutral faction creatures.
• Epic sonic traps will no longer damage neutral faction creatures.
• Fixed an issue that was causing gas traps to apply poison twice to the same target.
• Fixed an issue that was preventing gas traps from damaging enemies when placed with the Set Trap skill.
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