Some more dynamic branching benches for you to wrap your head around.
Showcasing the X1800 being up to 200% faster at dynamic branching. And 150% in lower dynamic branching usage. Remember these are just theoretical tests.
Another dynamic branching benchmark. Which shows once again. The Geforce 7/6 unable to benefit from it greatly under typical usage. ((Though there seem to be a bug for the Geforce 7. Hard to say if this ever got fixed)((Under openGL this time))