Originally posted by serAph
I honestly think the cheating thing is blown out of proportion. Especially since ATi'll be running fp32 code @ fp24 come Doom3 time.
There is no such thing as FP32 code in either the standard D3D PS2.x or OpenGL fragment shader specifications. There is high precision code in both APIs that is essentially defined as FP24 or above.
ATI will be running FP24 code as FP24 code.